UX Soft Skills – Making Mediocre Designers Great. To be honest, everyone has also experienced this scenario: after you read this article, you will feel like “oh my god, this is not the same, just a different title?” I recently started Thinking, especially after reading this article on the broken education of UX designers, many people seem to think that UX design is mostly hard skills, knowledge, and some talent.

I don’t actually agree with that. Because UX design is not some black magic, in fact many people can learn it very quickly, even if not professionally.

Indeed, you need to develop in many fields, such as psychology, technology, business strategy and so on. In fact, it’s still some relatively simple knowledge, and what you really need to do better in UX design is by engaging in a lot of practice, reading and going through different projects. Again, I know it takes a lot of time and effort to be a good UX designer, and you do need to have some talent. But I think there are more important skills here – soft skills .

If you ask 5 different people what soft skills a good UX designer should have, you’re likely to get 5 different answers. Some things are critical, and without them, you will never excel at the job. Some of these may be very useful to you as you read, but please take a moment to think about whether you actually remember using them on a daily basis.

 

1. Flexibility

Flexibility here does not refer to the posture of doing yoga, but to quickly adapt to new environments, new perspectives, and new needs.

Unlike an artist or a painter, as a UX designer, you should put your ego aside and design for people.

Designing for people means that not all of your ideas Malaysia Phone Number will be accepted by others (at least the first idea is often not). It’s about users and their needs, and designing great, usable products requires constantly changing perspectives and a lot of practice, researching what works and what doesn’t. If you are more receptive to your own ideas, you will forget the nature and content of your work.

How to practice flexibility?

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First, you should stop thinking about your design. Your goal is not to design the best interface, but to help the user as much as possible, and design is a great medium. It should keep evolving, especially if your idea is bad and the original point of view needs to change completely.

If you have this mindset, the best thing you can do is to come up with as many ideas for each design as possible. If you’ve already done that, great.  Haven’t already, try to sketch at least 8-10 ideas for each little thing. Or think of design elements as Lego bricks, put them together in many different ways, and list the pros and cons of each type of solution.

Small steps have been done, and probably most practitioners have already done it.

The next step is to seek criticism. At this point, you should have put your ego aside. So take your best ideas now and ask your colleagues, users, friends for their opinions. What they like, and more importantly, what they don’t like, and why. Consider all this feedback and make changes based on it.

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